TENSYL — THE LIGHT SPRING Original MIT interactive game, 2026. All code, study goals and interface are original. GitHub scientific/background reference ONLY: https://github.com/nanophotonicslab-com/nanophotonicslab-com.github.io Observed November 13, 2026: 0 stars; MIT; pushed November 8, 2026. Latest commit 49d6a3ded98ab52e4d86d415b0950c331133b6e9, November 8, 2026. No upstream code, assets or study configurations copied. This repository is not claimed to be a popular qualifying game source. Original fallback selected after popular recently maintained browser candidates were rejected for live-catalog overlap, backend/native runtime needs, framework-only scope or incompatible third-party game assets. Recent primary topical inspiration: Wen et al., Intensity limits for phase-only holographic optical-tweezer arrays, submitted November 6, 2026. https://arxiv.org/abs/2611.10302 Ultrafast light-sheet optical tweezers for in situ parallelized biomechanical characterization of cells and soft tissues, submitted September 18, 2026. https://arxiv.org/abs/2609.22540 This fictional game is not a simulation of either device or a laboratory/medical tool. Dimensionless original model: Bead coordinate x; anchor-rest coordinate r=0.9; trap center q. Tether force = k_thread * max(0,x-r). Light force = k_light * (q-x) within the finite capture region. Overdamped balance dx/dt = [k_thread*r+k_light*q-(k_thread+k_light)*x]/drag. Each fixed step uses the exact scalar exponential relaxation for its current q. Trap follows the player's aim at bounded speed; it captures nearby beads and loses capture beyond a fixed distance. Stable target holds earn local seals. GPT Image generated bead.webp and tray.webp. Optimized and bundled locally. Readable complete source: index.html, style.css, engine.js, app.js. No runtime network dependencies, download actions, popup windows, external accounts, or persistent server. Saved seals stay only in localStorage.